Error.stackTraceLimit = Infinity
{Scope} = require './scope'
{isUnassignable, JS_FORBIDDEN} = require './lexer'
nodes.coffee
包含語法樹的所有節點類別。大部分節點都是 語法 中動作的結果,但有些節點是由其他節點作為程式碼產生方法所建立。若要將語法樹轉換成 JavaScript 程式碼字串,請對根呼叫 compile()
。
Error.stackTraceLimit = Infinity
{Scope} = require './scope'
{isUnassignable, JS_FORBIDDEN} = require './lexer'
匯入我們計畫使用的輔助程式。
{compact, flatten, extend, merge, del, starts, ends, some,
addLocationDataFn, locationDataToString, throwSyntaxError} = require './helpers'
剖析器所需的函式
exports.extend = extend
exports.addLocationDataFn = addLocationDataFn
不需要自訂的節點的常數函式。
YES = -> yes
NO = -> no
THIS = -> this
NEGATE = -> @negated = not @negated; this
下面定義的各種節點都編譯成 CodeFragment 物件的集合。CodeFragments 是已產生程式碼的區塊,以及程式碼在原始檔中的位置。CodeFragments 可以透過依序串接所有 CodeFragments 的 code
片段組成可運作的程式碼。
exports.CodeFragment = class CodeFragment
constructor: (parent, code) ->
@code = "#{code}"
@locationData = parent?.locationData
@type = parent?.constructor?.name or 'unknown'
toString: ->
"#{@code}#{if @locationData then ": " + locationDataToString(@locationData) else ''}"
將 CodeFragments 陣列轉換成字串。
fragmentsToText = (fragments) ->
(fragment.code for fragment in fragments).join('')
Base 是語法樹中所有節點的抽象基底類別。每個子類別都實作 compileNode
方法,該方法會執行該節點的程式碼產生。若要將節點編譯成 JavaScript,請在節點上呼叫 compile
,它會將 compileNode
包裝在一些通用的額外智慧中,以了解何時需要將產生的程式碼包裝在封閉中。會傳遞並複製一個選項雜湊,其中包含來自樹中較高層級的環境資訊(例如,周圍函式是否要求傳回值)、目前範圍的資訊,以及縮排層級。
exports.Base = class Base
compile: (o, lvl) ->
fragmentsToText @compileToFragments o, lvl
在編譯此節點之前,決定是否將此節點包裝在封閉中,或直接編譯的共用邏輯。如果此節點是陳述式,且不是純粹陳述式,而且我們不在區塊的最上層(這是不必要的),而且我們尚未被要求傳回結果(因為陳述式知道如何傳回結果),則我們需要包裝。
compileToFragments: (o, lvl) ->
o = extend {}, o
o.level = lvl if lvl
node = @unfoldSoak(o) or this
node.tab = o.indent
if o.level is LEVEL_TOP or not node.isStatement(o)
node.compileNode o
else
node.compileClosure o
透過封閉包裝轉換成表達式的陳述式與其父封閉共用一個範圍物件,以保留預期的詞彙範圍。
compileClosure: (o) ->
if jumpNode = @jumps()
jumpNode.error 'cannot use a pure statement in an expression'
o.sharedScope = yes
func = new Code [], Block.wrap [this]
args = []
if (argumentsNode = @contains isLiteralArguments) or @contains isLiteralThis
args = [new ThisLiteral]
if argumentsNode
meth = 'apply'
args.push new IdentifierLiteral 'arguments'
else
meth = 'call'
func = new Value func, [new Access new PropertyName meth]
parts = (new Call func, args).compileNode o
if func.isGenerator or func.base?.isGenerator
parts.unshift @makeCode "(yield* "
parts.push @makeCode ")"
parts
如果程式碼產生希望在多個地方使用複雜表達式的結果,請確保表達式只評估一次,方法是將其指定給暫時變數。傳遞一個層級進行預編譯。
如果傳遞了 level
,則會傳回 [val, ref]
,其中 val
是編譯後的數值,而 ref
是編譯後的參照。如果未傳遞 level
,則會傳回 [val, ref]
,其中這兩個數值是尚未編譯的原始節點。
cache: (o, level, isComplex) ->
complex = if isComplex? then isComplex this else @isComplex()
if complex
ref = new IdentifierLiteral o.scope.freeVariable 'ref'
sub = new Assign ref, this
if level then [sub.compileToFragments(o, level), [@makeCode(ref.value)]] else [sub, ref]
else
ref = if level then @compileToFragments o, level else this
[ref, ref]
cacheToCodeFragments: (cacheValues) ->
[fragmentsToText(cacheValues[0]), fragmentsToText(cacheValues[1])]
建構一個節點,傳回目前的節點結果。請注意,對於許多陳述節點(例如 If、For)會覆寫此節點以產生更聰明的行為…
makeReturn: (res) ->
me = @unwrapAll()
if res
new Call new Literal("#{res}.push"), [me]
else
new Return me
此節點或其任何子節點是否包含某種類型的節點?遞迴地向下遍歷 子節點 並傳回第一個驗證 pred
的節點。否則,傳回未定義。contains
不會跨越範圍界線。
contains: (pred) ->
node = undefined
@traverseChildren no, (n) ->
if pred n
node = n
return no
node
從節點清單中取出最後一個非註解節點。
lastNonComment: (list) ->
i = list.length
return list[i] while i-- when list[i] not instanceof Comment
null
節點的 toString
表示形式,用於檢查解析樹。這是 coffee --nodes
列印出來的內容。
toString: (idt = '', name = @constructor.name) ->
tree = '\n' + idt + name
tree += '?' if @soak
@eachChild (node) -> tree += node.toString idt + TAB
tree
將每個子節點傳遞給函式,當函式傳回 false
時中斷。
eachChild: (func) ->
return this unless @children
for attr in @children when @[attr]
for child in flatten [@[attr]]
return this if func(child) is false
this
traverseChildren: (crossScope, func) ->
@eachChild (child) ->
recur = func(child)
child.traverseChildren(crossScope, func) unless recur is no
invert: ->
new Op '!', this
unwrapAll: ->
node = this
continue until node is node = node.unwrap()
node
常見節點屬性和方法的預設實作。節點會根據需要使用自訂邏輯覆寫這些屬性和方法。
children: []
isStatement : NO
jumps : NO
isComplex : YES
isChainable : NO
isAssignable : NO
isNumber : NO
unwrap : THIS
unfoldSoak : NO
此節點是否用於指定某個變數?
assigns: NO
對於此節點及其所有後代,如果尚未設定位置資料,則將位置資料設定為 locationData
。
updateLocationDataIfMissing: (locationData) ->
return this if @locationData
@locationData = locationData
@eachChild (child) ->
child.updateLocationDataIfMissing locationData
擲出與這個節點位置相關的語法錯誤。
error: (message) ->
throwSyntaxError message, @locationData
makeCode: (code) ->
new CodeFragment this, code
wrapInBraces: (fragments) ->
[].concat @makeCode('('), fragments, @makeCode(')')
fragmentsList
是片段陣列的陣列。fragmentsList 中的每個陣列會串接在一起,並在每個陣列之間加入 joinStr
,以產生片段的最終平面陣列。
joinFragmentArrays: (fragmentsList, joinStr) ->
answer = []
for fragments,i in fragmentsList
if i then answer.push @makeCode joinStr
answer = answer.concat fragments
answer
區塊是形成縮排程式碼區塊主體的表達式清單,也就是函式的實作、if
、switch
或 try
中的子句,等等…
exports.Block = class Block extends Base
constructor: (nodes) ->
@expressions = compact flatten nodes or []
children: ['expressions']
將一個表達式附加到這個表達式清單的結尾。
push: (node) ->
@expressions.push node
this
移除並傳回這個表達式清單的最後一個表達式。
pop: ->
@expressions.pop()
在這個表達式清單的開頭加入一個表達式。
unshift: (node) ->
@expressions.unshift node
this
如果這個區塊只包含一個節點,請將其解開並拉出。
unwrap: ->
if @expressions.length is 1 then @expressions[0] else this
這是一個空的程式碼區塊嗎?
isEmpty: ->
not @expressions.length
isStatement: (o) ->
for exp in @expressions when exp.isStatement o
return yes
no
jumps: (o) ->
for exp in @expressions
return jumpNode if jumpNode = exp.jumps o
區塊節點不會傳回其整個主體,而是確保傳回最後一個表達式。
makeReturn: (res) ->
len = @expressions.length
while len--
expr = @expressions[len]
if expr not instanceof Comment
@expressions[len] = expr.makeReturn res
@expressions.splice(len, 1) if expr instanceof Return and not expr.expression
break
this
區塊是唯一可以作為根節點的節點。
compileToFragments: (o = {}, level) ->
if o.scope then super o, level else @compileRoot o
編譯區塊主體中的所有表達式。如果我們需要傳回結果,而且它是一個表達式,請直接傳回它。如果它是一個陳述式,請要求陳述式執行此操作。
compileNode: (o) ->
@tab = o.indent
top = o.level is LEVEL_TOP
compiledNodes = []
for node, index in @expressions
node = node.unwrapAll()
node = (node.unfoldSoak(o) or node)
if node instanceof Block
這是一個巢狀區塊。我們不會在此執行任何特殊操作,例如將其封裝在新範圍中;我們只會編譯這個區塊中的陳述式以及我們自己的陳述式
compiledNodes.push node.compileNode o
else if top
node.front = true
fragments = node.compileToFragments o
unless node.isStatement o
fragments.unshift @makeCode "#{@tab}"
fragments.push @makeCode ";"
compiledNodes.push fragments
else
compiledNodes.push node.compileToFragments o, LEVEL_LIST
if top
if @spaced
return [].concat @joinFragmentArrays(compiledNodes, '\n\n'), @makeCode("\n")
else
return @joinFragmentArrays(compiledNodes, '\n')
if compiledNodes.length
answer = @joinFragmentArrays(compiledNodes, ', ')
else
answer = [@makeCode "void 0"]
if compiledNodes.length > 1 and o.level >= LEVEL_LIST then @wrapInBraces answer else answer
如果我們碰巧是頂層 Block,請將所有內容包在安全閉包中,除非有要求不要這麼做。最好一開始就不要產生它們,但現在,請清除明顯的雙括號。
compileRoot: (o) ->
o.indent = if o.bare then '' else TAB
o.level = LEVEL_TOP
@spaced = yes
o.scope = new Scope null, this, null, o.referencedVars ? []
將根範圍中給定的區域變數標記為參數,以免最後在這個區塊中宣告它們。
o.scope.parameter name for name in o.locals or []
prelude = []
unless o.bare
preludeExps = for exp, i in @expressions
break unless exp.unwrap() instanceof Comment
exp
rest = @expressions[preludeExps.length...]
@expressions = preludeExps
if preludeExps.length
prelude = @compileNode merge(o, indent: '')
prelude.push @makeCode "\n"
@expressions = rest
fragments = @compileWithDeclarations o
return fragments if o.bare
[].concat prelude, @makeCode("(function() {\n"), fragments, @makeCode("\n}).call(this);\n")
編譯函式內容的表達式主體,並將所有內部變數的宣告推到最上面。
compileWithDeclarations: (o) ->
fragments = []
post = []
for exp, i in @expressions
exp = exp.unwrap()
break unless exp instanceof Comment or exp instanceof Literal
o = merge(o, level: LEVEL_TOP)
if i
rest = @expressions.splice i, 9e9
[spaced, @spaced] = [@spaced, no]
[fragments, @spaced] = [@compileNode(o), spaced]
@expressions = rest
post = @compileNode o
{scope} = o
if scope.expressions is this
declars = o.scope.hasDeclarations()
assigns = scope.hasAssignments
if declars or assigns
fragments.push @makeCode '\n' if i
fragments.push @makeCode "#{@tab}var "
if declars
fragments.push @makeCode scope.declaredVariables().join(', ')
if assigns
fragments.push @makeCode ",\n#{@tab + TAB}" if declars
fragments.push @makeCode scope.assignedVariables().join(",\n#{@tab + TAB}")
fragments.push @makeCode ";\n#{if @spaced then '\n' else ''}"
else if fragments.length and post.length
fragments.push @makeCode "\n"
fragments.concat post
將給定的節點包成 Block,除非它已經是一個區塊。
@wrap: (nodes) ->
return nodes[0] if nodes.length is 1 and nodes[0] instanceof Block
new Block nodes
Literal
是靜態值的基礎類別,這些值可以直接傳遞到 JavaScript 中而不需要轉譯,例如:字串、數字、true
、false
、null
…
exports.Literal = class Literal extends Base
constructor: (@value) ->
isComplex: NO
assigns: (name) ->
name is @value
compileNode: (o) ->
[@makeCode @value]
toString: ->
" #{if @isStatement() then super else @constructor.name}: #{@value}"
exports.NumberLiteral = class NumberLiteral extends Literal
exports.InfinityLiteral = class InfinityLiteral extends NumberLiteral
compileNode: ->
[@makeCode '2e308']
exports.NaNLiteral = class NaNLiteral extends NumberLiteral
constructor: ->
super 'NaN'
compileNode: (o) ->
code = [@makeCode '0/0']
if o.level >= LEVEL_OP then @wrapInBraces code else code
exports.StringLiteral = class StringLiteral extends Literal
exports.RegexLiteral = class RegexLiteral extends Literal
exports.PassthroughLiteral = class PassthroughLiteral extends Literal
exports.IdentifierLiteral = class IdentifierLiteral extends Literal
isAssignable: YES
exports.PropertyName = class PropertyName extends Literal
isAssignable: YES
exports.StatementLiteral = class StatementLiteral extends Literal
isStatement: YES
makeReturn: THIS
jumps: (o) ->
return this if @value is 'break' and not (o?.loop or o?.block)
return this if @value is 'continue' and not o?.loop
compileNode: (o) ->
[@makeCode "#{@tab}#{@value};"]
exports.ThisLiteral = class ThisLiteral extends Literal
constructor: ->
super 'this'
compileNode: (o) ->
code = if o.scope.method?.bound then o.scope.method.context else @value
[@makeCode code]
exports.UndefinedLiteral = class UndefinedLiteral extends Literal
constructor: ->
super 'undefined'
compileNode: (o) ->
[@makeCode if o.level >= LEVEL_ACCESS then '(void 0)' else 'void 0']
exports.NullLiteral = class NullLiteral extends Literal
constructor: ->
super 'null'
exports.BooleanLiteral = class BooleanLiteral extends Literal
return
是 pureStatement – 將它包在閉包中沒有意義。
exports.Return = class Return extends Base
constructor: (@expression) ->
children: ['expression']
isStatement: YES
makeReturn: THIS
jumps: THIS
compileToFragments: (o, level) ->
expr = @expression?.makeReturn()
if expr and expr not instanceof Return then expr.compileToFragments o, level else super o, level
compileNode: (o) ->
answer = []
待辦事項:如果我們在此呼叫 expression.compile() 兩次,有時會得到不同的結果!
answer.push @makeCode @tab + "return#{if @expression then " " else ""}"
if @expression
answer = answer.concat @expression.compileToFragments o, LEVEL_PAREN
answer.push @makeCode ";"
return answer
yield return
的運作方式與 return
完全相同,不同之處在於它會將函式轉換為產生器。
exports.YieldReturn = class YieldReturn extends Return
compileNode: (o) ->
unless o.scope.parent?
@error 'yield can only occur inside functions'
super
值、變數或文字,或以括號括住、編入索引或點入,或香草。
exports.Value = class Value extends Base
constructor: (base, props, tag) ->
return base if not props and base instanceof Value
@base = base
@properties = props or []
@[tag] = true if tag
return this
children: ['base', 'properties']
將屬性 (或屬性 ) Access
新增至清單。
add: (props) ->
@properties = @properties.concat props
this
hasProperties: ->
[email protected]
bareLiteral: (type) ->
not @properties.length and @base instanceof type
一些布林檢查,供其他節點使用。
isArray : -> @bareLiteral(Arr)
isRange : -> @bareLiteral(Range)
isComplex : -> @hasProperties() or @base.isComplex()
isAssignable : -> @hasProperties() or @base.isAssignable()
isNumber : -> @bareLiteral(NumberLiteral)
isString : -> @bareLiteral(StringLiteral)
isRegex : -> @bareLiteral(RegexLiteral)
isUndefined : -> @bareLiteral(UndefinedLiteral)
isNull : -> @bareLiteral(NullLiteral)
isBoolean : -> @bareLiteral(BooleanLiteral)
isAtomic : ->
for node in @properties.concat @base
return no if node.soak or node instanceof Call
yes
isNotCallable : -> @isNumber() or @isString() or @isRegex() or
@isArray() or @isRange() or @isSplice() or @isObject() or
@isUndefined() or @isNull() or @isBoolean()
isStatement : (o) -> not @properties.length and @base.isStatement o
assigns : (name) -> not @properties.length and @base.assigns name
jumps : (o) -> not @properties.length and @base.jumps o
isObject: (onlyGenerated) ->
return no if @properties.length
(@base instanceof Obj) and (not onlyGenerated or @base.generated)
isSplice: ->
[..., lastProp] = @properties
lastProp instanceof Slice
looksStatic: (className) ->
@base.value is className and @properties.length is 1 and
@properties[0].name?.value isnt 'prototype'
如果沒有附加屬性,則可以將值解開為其內部節點。
unwrap: ->
if @properties.length then this else @base
參考具有基本部分 (this
值) 和名稱部分。我們將它們分別快取,以編譯複雜的表達式。a()[b()] ?= c
-> (_base = a())[_name = b()] ? _base[_name] = c
cacheReference: (o) ->
[..., name] = @properties
if @properties.length < 2 and not @base.isComplex() and not name?.isComplex()
return [this, this] # `a` `a.b`
base = new Value @base, @properties[...-1]
if base.isComplex() # `a().b`
bref = new IdentifierLiteral o.scope.freeVariable 'base'
base = new Value new Parens new Assign bref, base
return [base, bref] unless name # `a()`
if name.isComplex() # `a[b()]`
nref = new IdentifierLiteral o.scope.freeVariable 'name'
name = new Index new Assign nref, name.index
nref = new Index nref
[base.add(name), new Value(bref or base.base, [nref or name])]
我們透過編譯和合併每個屬性,將值編譯為 JavaScript。如果屬性鏈包含浸泡運算子 ?.
,事情會變得更有趣。然後,我們必須小心,在建立浸泡鏈時不要意外地評估兩次。
compileNode: (o) ->
@base.front = @front
props = @properties
fragments = @base.compileToFragments o, (if props.length then LEVEL_ACCESS else null)
if props.length and SIMPLENUM.test fragmentsToText fragments
fragments.push @makeCode '.'
for prop in props
fragments.push (prop.compileToFragments o)...
fragments
將浸泡展開成 If
:a?.b
-> a.b if a?
unfoldSoak: (o) ->
@unfoldedSoak ?= do =>
if ifn = @base.unfoldSoak o
ifn.body.properties.push @properties...
return ifn
for prop, i in @properties when prop.soak
prop.soak = off
fst = new Value @base, @properties[...i]
snd = new Value @base, @properties[i..]
if fst.isComplex()
ref = new IdentifierLiteral o.scope.freeVariable 'ref'
fst = new Parens new Assign ref, fst
snd.base = ref
return new If new Existence(fst), snd, soak: on
no
CoffeeScript 將區塊註解傳遞為 JavaScript 區塊註解,位置相同。
exports.Comment = class Comment extends Base
constructor: (@comment) ->
isStatement: YES
makeReturn: THIS
compileNode: (o, level) ->
comment = @comment.replace /^(\s*)#(?=\s)/gm, "$1 *"
code = "/*#{multident comment, @tab}#{if '\n' in comment then "\n#{@tab}" else ''} */"
code = o.indent + code if (level or o.level) is LEVEL_TOP
[@makeCode("\n"), @makeCode(code)]
函式呼叫的節點。
exports.Call = class Call extends Base
constructor: (@variable, @args = [], @soak) ->
@isNew = false
if @variable instanceof Value and @variable.isNotCallable()
@variable.error "literal is not a function"
children: ['variable', 'args']
在設定位置時,我們有時需要更新開始位置,以考量我們左側新發現的 new
運算子。這會擴充左側的範圍,但不會擴充右側。
updateLocationDataIfMissing: (locationData) ->
if @locationData and @needsUpdatedStartLocation
@locationData.first_line = locationData.first_line
@locationData.first_column = locationData.first_column
base = @variable?.base or @variable
if base.needsUpdatedStartLocation
@variable.locationData.first_line = locationData.first_line
@variable.locationData.first_column = locationData.first_column
base.updateLocationDataIfMissing locationData
delete @needsUpdatedStartLocation
super
將此呼叫標記為建立新執行個體。
newInstance: ->
base = @variable?.base or @variable
if base instanceof Call and not base.isNew
base.newInstance()
else
@isNew = true
@needsUpdatedStartLocation = true
this
浸泡鏈式呼叫展開成 if/else 三元結構。
unfoldSoak: (o) ->
if @soak
if this instanceof SuperCall
left = new Literal @superReference o
rite = new Value left
else
return ifn if ifn = unfoldSoak o, this, 'variable'
[left, rite] = new Value(@variable).cacheReference o
rite = new Call rite, @args
rite.isNew = @isNew
left = new Literal "typeof #{ left.compile o } === \"function\""
return new If left, new Value(rite), soak: yes
call = this
list = []
loop
if call.variable instanceof Call
list.push call
call = call.variable
continue
break unless call.variable instanceof Value
list.push call
break unless (call = call.variable.base) instanceof Call
for call in list.reverse()
if ifn
if call.variable instanceof Call
call.variable = ifn
else
call.variable.base = ifn
ifn = unfoldSoak o, call, 'variable'
ifn
編譯香草函式呼叫。
compileNode: (o) ->
@variable?.front = @front
compiledArray = Splat.compileSplattedArray o, @args, true
if compiledArray.length
return @compileSplat o, compiledArray
compiledArgs = []
for arg, argIndex in @args
if argIndex then compiledArgs.push @makeCode ", "
compiledArgs.push (arg.compileToFragments o, LEVEL_LIST)...
fragments = []
if this instanceof SuperCall
preface = @superReference(o) + ".call(#{@superThis(o)}"
if compiledArgs.length then preface += ", "
fragments.push @makeCode preface
else
if @isNew then fragments.push @makeCode 'new '
fragments.push @variable.compileToFragments(o, LEVEL_ACCESS)...
fragments.push @makeCode "("
fragments.push compiledArgs...
fragments.push @makeCode ")"
fragments
如果你使用 splat 呼叫函式,它會轉換成 JavaScript .apply()
呼叫,允許傳遞陣列參數。如果它是建構函式,那事情就變得非常棘手。我們必須注入一個內部建構函式,才能傳遞可變參數。
splatArgs 是要放入「套用」的 CodeFragments 陣列。
compileSplat: (o, splatArgs) ->
if this instanceof SuperCall
return [].concat @makeCode("#{ @superReference o }.apply(#{@superThis(o)}, "),
splatArgs, @makeCode(")")
if @isNew
idt = @tab + TAB
return [].concat @makeCode("""
(function(func, args, ctor) {
#{idt}ctor.prototype = func.prototype;
#{idt}var child = new ctor, result = func.apply(child, args);
#{idt}return Object(result) === result ? result : child;
#{@tab}})("""),
(@variable.compileToFragments o, LEVEL_LIST),
@makeCode(", "), splatArgs, @makeCode(", function(){})")
answer = []
base = new Value @variable
if (name = base.properties.pop()) and base.isComplex()
ref = o.scope.freeVariable 'ref'
answer = answer.concat @makeCode("(#{ref} = "),
(base.compileToFragments o, LEVEL_LIST),
@makeCode(")"),
name.compileToFragments(o)
else
fun = base.compileToFragments o, LEVEL_ACCESS
fun = @wrapInBraces fun if SIMPLENUM.test fragmentsToText fun
if name
ref = fragmentsToText fun
fun.push (name.compileToFragments o)...
else
ref = 'null'
answer = answer.concat fun
answer = answer.concat @makeCode(".apply(#{ref}, "), splatArgs, @makeCode(")")
負責將 super()
呼叫轉換成對同名原型函式的呼叫。
exports.SuperCall = class SuperCall extends Call
constructor: (args) ->
super null, args ? [new Splat new IdentifierLiteral 'arguments']
允許辨識沒有括號和參數的 super
呼叫。
@isBare = args?
取得超類別對目前方法執行的參考。
superReference: (o) ->
method = o.scope.namedMethod()
if method?.klass
{klass, name, variable} = method
if klass.isComplex()
bref = new IdentifierLiteral o.scope.parent.freeVariable 'base'
base = new Value new Parens new Assign bref, klass
variable.base = base
variable.properties.splice 0, klass.properties.length
if name.isComplex() or (name instanceof Index and name.index.isAssignable())
nref = new IdentifierLiteral o.scope.parent.freeVariable 'name'
name = new Index new Assign nref, name.index
variable.properties.pop()
variable.properties.push name
accesses = [new Access new PropertyName '__super__']
accesses.push new Access new PropertyName 'constructor' if method.static
accesses.push if nref? then new Index nref else name
(new Value bref ? klass, accesses).compile o
else if method?.ctor
"#{method.name}.__super__.constructor"
else
@error 'cannot call super outside of an instance method.'
super
呼叫的適當 this
值。
superThis : (o) ->
method = o.scope.method
(method and not method.klass and method.context) or "this"
帶有內插的正規表示式實際上只是 Call
的變體(精確來說是 RegExp()
呼叫),內含 StringWithInterpolations
。
exports.RegexWithInterpolations = class RegexWithInterpolations extends Call
constructor: (args = []) ->
super (new Value new IdentifierLiteral 'RegExp'), args, false
exports.TaggedTemplateCall = class TaggedTemplateCall extends Call
constructor: (variable, arg, soak) ->
arg = new StringWithInterpolations Block.wrap([ new Value arg ]) if arg instanceof StringLiteral
super variable, [ arg ], soak
compileNode: (o) ->
告訴 StringWithInterpolations
是否要編譯為 ES2015;CoffeeScript 2 中會移除。
o.inTaggedTemplateCall = yes
@variable.compileToFragments(o, LEVEL_ACCESS).concat @args[0].compileToFragments(o, LEVEL_LIST)
節點,用祖先物件延伸物件的原型。來自 Closure Library 的 goog.inherits
之後。
exports.Extends = class Extends extends Base
constructor: (@child, @parent) ->
children: ['child', 'parent']
將一個建構函式掛接到另一個建構函式的原型鏈。
compileToFragments: (o) ->
new Call(new Value(new Literal utility 'extend', o), [@child, @parent]).compileToFragments o
.
存取值中的屬性,或 ::
簡寫為存取物件的原型。
exports.Access = class Access extends Base
constructor: (@name, tag) ->
@soak = tag is 'soak'
children: ['name']
compileToFragments: (o) ->
name = @name.compileToFragments o
node = @name.unwrap()
if node instanceof PropertyName
if node.value in JS_FORBIDDEN
[@makeCode('["'), name..., @makeCode('"]')]
else
[@makeCode('.'), name...]
else
[@makeCode('['), name..., @makeCode(']')]
isComplex: NO
[ ... ]
索引存取陣列或物件。
exports.Index = class Index extends Base
constructor: (@index) ->
children: ['index']
compileToFragments: (o) ->
[].concat @makeCode("["), @index.compileToFragments(o, LEVEL_PAREN), @makeCode("]")
isComplex: ->
@index.isComplex()
範圍文字。範圍可用於萃取陣列的部分(切片),指定理解的範圍,或作為值,在執行時期擴充為對應的整數陣列。
exports.Range = class Range extends Base
children: ['from', 'to']
constructor: (@from, @to, tag) ->
@exclusive = tag is 'exclusive'
@equals = if @exclusive then '' else '='
編譯範圍的來源變數 – 它從哪裡開始和在哪裡結束。但僅在需要快取時才編譯,以避免重複評估。
compileVariables: (o) ->
o = merge o, top: true
isComplex = del o, 'isComplex'
[@fromC, @fromVar] = @cacheToCodeFragments @from.cache o, LEVEL_LIST, isComplex
[@toC, @toVar] = @cacheToCodeFragments @to.cache o, LEVEL_LIST, isComplex
[@step, @stepVar] = @cacheToCodeFragments step.cache o, LEVEL_LIST, isComplex if step = del o, 'step'
@fromNum = if @from.isNumber() then Number @fromVar else null
@toNum = if @to.isNumber() then Number @toVar else null
@stepNum = if step?.isNumber() then Number @stepVar else null
正常編譯時,範圍會傳回在範圍中反覆運算值所需的 for 迴圈 內容。由理解使用。
compileNode: (o) ->
@compileVariables o unless @fromVar
return @compileArray(o) unless o.index
設定端點。
known = @fromNum? and @toNum?
idx = del o, 'index'
idxName = del o, 'name'
namedIndex = idxName and idxName isnt idx
varPart = "#{idx} = #{@fromC}"
varPart += ", #{@toC}" if @toC isnt @toVar
varPart += ", #{@step}" if @step isnt @stepVar
[lt, gt] = ["#{idx} <#{@equals}", "#{idx} >#{@equals}"]
產生條件。
condPart = if @stepNum?
if @stepNum > 0 then "#{lt} #{@toVar}" else "#{gt} #{@toVar}"
else if known
[from, to] = [@fromNum, @toNum]
if from <= to then "#{lt} #{to}" else "#{gt} #{to}"
else
cond = if @stepVar then "#{@stepVar} > 0" else "#{@fromVar} <= #{@toVar}"
"#{cond} ? #{lt} #{@toVar} : #{gt} #{@toVar}"
產生步驟。
stepPart = if @stepVar
"#{idx} += #{@stepVar}"
else if known
if namedIndex
if from <= to then "++#{idx}" else "--#{idx}"
else
if from <= to then "#{idx}++" else "#{idx}--"
else
if namedIndex
"#{cond} ? ++#{idx} : --#{idx}"
else
"#{cond} ? #{idx}++ : #{idx}--"
varPart = "#{idxName} = #{varPart}" if namedIndex
stepPart = "#{idxName} = #{stepPart}" if namedIndex
最後的迴圈主體。
[@makeCode "#{varPart}; #{condPart}; #{stepPart}"]
當用作值時,將範圍擴充為等效陣列。
compileArray: (o) ->
known = @fromNum? and @toNum?
if known and Math.abs(@fromNum - @toNum) <= 20
range = [@fromNum..@toNum]
range.pop() if @exclusive
return [@makeCode "[#{ range.join(', ') }]"]
idt = @tab + TAB
i = o.scope.freeVariable 'i', single: true
result = o.scope.freeVariable 'results'
pre = "\n#{idt}#{result} = [];"
if known
o.index = i
body = fragmentsToText @compileNode o
else
vars = "#{i} = #{@fromC}" + if @toC isnt @toVar then ", #{@toC}" else ''
cond = "#{@fromVar} <= #{@toVar}"
body = "var #{vars}; #{cond} ? #{i} <#{@equals} #{@toVar} : #{i} >#{@equals} #{@toVar}; #{cond} ? #{i}++ : #{i}--"
post = "{ #{result}.push(#{i}); }\n#{idt}return #{result};\n#{o.indent}"
hasArgs = (node) -> node?.contains isLiteralArguments
args = ', arguments' if hasArgs(@from) or hasArgs(@to)
[@makeCode "(function() {#{pre}\n#{idt}for (#{body})#{post}}).apply(this#{args ? ''})"]
陣列切片文字。與 JavaScript 的 Array#slice
不同,第二個參數指定切片結束的索引,就像第一個參數是開始的索引一樣。
exports.Slice = class Slice extends Base
children: ['range']
constructor: (@range) ->
super()
我們必須小心嘗試切片到陣列的結尾,使用 9e9
是因為並非所有實作都尊重 undefined
或 1/0
。9e9
應該是安全的,因為 9e9
> 2**32
,最大陣列長度。
compileNode: (o) ->
{to, from} = @range
fromCompiled = from and from.compileToFragments(o, LEVEL_PAREN) or [@makeCode '0']
待辦事項:jwalton - 將此移至「if」中?
if to
compiled = to.compileToFragments o, LEVEL_PAREN
compiledText = fragmentsToText compiled
if not (not @range.exclusive and +compiledText is -1)
toStr = ', ' + if @range.exclusive
compiledText
else if to.isNumber()
"#{+compiledText + 1}"
else
compiled = to.compileToFragments o, LEVEL_ACCESS
"+#{fragmentsToText compiled} + 1 || 9e9"
[@makeCode ".slice(#{ fragmentsToText fromCompiled }#{ toStr or '' })"]
物件文字,沒有任何花俏的東西。
exports.Obj = class Obj extends Base
constructor: (props, @generated = false) ->
@objects = @properties = props or []
children: ['properties']
compileNode: (o) ->
props = @properties
if @generated
for node in props when node instanceof Value
node.error 'cannot have an implicit value in an implicit object'
break for prop, dynamicIndex in props when (prop.variable or prop).base instanceof Parens
hasDynamic = dynamicIndex < props.length
idt = o.indent += TAB
lastNoncom = @lastNonComment @properties
answer = []
if hasDynamic
oref = o.scope.freeVariable 'obj'
answer.push @makeCode "(\n#{idt}#{oref} = "
answer.push @makeCode "{#{if props.length is 0 or dynamicIndex is 0 then '}' else '\n'}"
for prop, i in props
if i is dynamicIndex
answer.push @makeCode "\n#{idt}}" unless i is 0
answer.push @makeCode ',\n'
join = if i is props.length - 1 or i is dynamicIndex - 1
''
else if prop is lastNoncom or prop instanceof Comment
'\n'
else
',\n'
indent = if prop instanceof Comment then '' else idt
indent += TAB if hasDynamic and i < dynamicIndex
if prop instanceof Assign
if prop.context isnt 'object'
prop.operatorToken.error "unexpected #{prop.operatorToken.value}"
if prop.variable instanceof Value and prop.variable.hasProperties()
prop.variable.error 'invalid object key'
if prop instanceof Value and prop.this
prop = new Assign prop.properties[0].name, prop, 'object'
if prop not instanceof Comment
if i < dynamicIndex
if prop not instanceof Assign
prop = new Assign prop, prop, 'object'
else
if prop instanceof Assign
key = prop.variable
value = prop.value
else
[key, value] = prop.base.cache o
key = new PropertyName key.value if key instanceof IdentifierLiteral
prop = new Assign (new Value (new IdentifierLiteral oref), [new Access key]), value
if indent then answer.push @makeCode indent
answer.push prop.compileToFragments(o, LEVEL_TOP)...
if join then answer.push @makeCode join
if hasDynamic
answer.push @makeCode ",\n#{idt}#{oref}\n#{@tab})"
else
answer.push @makeCode "\n#{@tab}}" unless props.length is 0
if @front and not hasDynamic then @wrapInBraces answer else answer
assigns: (name) ->
for prop in @properties when prop.assigns name then return yes
no
陣列文字。
exports.Arr = class Arr extends Base
constructor: (objs) ->
@objects = objs or []
children: ['objects']
compileNode: (o) ->
return [@makeCode '[]'] unless @objects.length
o.indent += TAB
answer = Splat.compileSplattedArray o, @objects
return answer if answer.length
answer = []
compiledObjs = (obj.compileToFragments o, LEVEL_LIST for obj in @objects)
for fragments, index in compiledObjs
if index
answer.push @makeCode ", "
answer.push fragments...
if fragmentsToText(answer).indexOf('\n') >= 0
answer.unshift @makeCode "[\n#{o.indent}"
answer.push @makeCode "\n#{@tab}]"
else
answer.unshift @makeCode "["
answer.push @makeCode "]"
answer
assigns: (name) ->
for obj in @objects when obj.assigns name then return yes
no
CoffeeScript 類別定義。使用其名稱、一個選用的超類別,以及原型屬性指派清單來初始化一個**類別**。
exports.Class = class Class extends Base
constructor: (@variable, @parent, @body = new Block) ->
@boundFuncs = []
@body.classBody = yes
children: ['variable', 'parent', 'body']
defaultClassVariableName: '_Class'
找出此類別的建構函式函式的適當名稱。
determineName: ->
return @defaultClassVariableName unless @variable
[..., tail] = @variable.properties
node = if tail
tail instanceof Access and tail.name
else
@variable.base
unless node instanceof IdentifierLiteral or node instanceof PropertyName
return @defaultClassVariableName
name = node.value
unless tail
message = isUnassignable name
@variable.error message if message
if name in JS_FORBIDDEN then "_#{name}" else name
對於類別定義中的所有this
參考和繫結函式,this
是正在建構的類別。
setContext: (name) ->
@body.traverseChildren false, (node) ->
return false if node.classBody
if node instanceof ThisLiteral
node.value = name
else if node instanceof Code
node.context = name if node.bound
確保繫結至執行個體的所有函式都在建構函式中被代理。
addBoundFunctions: (o) ->
for bvar in @boundFuncs
lhs = (new Value (new ThisLiteral), [new Access bvar]).compile o
@ctor.body.unshift new Literal "#{lhs} = #{utility 'bind', o}(#{lhs}, this)"
return
將來自頂層物件的屬性合併為類別上的原型屬性。
addProperties: (node, name, o) ->
props = node.base.properties[..]
exprs = while assign = props.shift()
if assign instanceof Assign
base = assign.variable.base
delete assign.context
func = assign.value
if base.value is 'constructor'
if @ctor
assign.error 'cannot define more than one constructor in a class'
if func.bound
assign.error 'cannot define a constructor as a bound function'
if func instanceof Code
assign = @ctor = func
else
@externalCtor = o.classScope.freeVariable 'ctor'
assign = new Assign new IdentifierLiteral(@externalCtor), func
else
if assign.variable.this
func.static = yes
else
acc = if base.isComplex() then new Index base else new Access base
assign.variable = new Value(new IdentifierLiteral(name), [(new Access new PropertyName 'prototype'), acc])
if func instanceof Code and func.bound
@boundFuncs.push base
func.bound = no
assign
compact exprs
遍歷類別的主體,尋找要轉換的原型屬性,並標記靜態指派。
walkBody: (name, o) ->
@traverseChildren false, (child) =>
cont = true
return false if child instanceof Class
if child instanceof Block
for node, i in exps = child.expressions
if node instanceof Assign and node.variable.looksStatic name
node.value.static = yes
else if node instanceof Value and node.isObject(true)
cont = false
exps[i] = @addProperties node, name, o
child.expressions = exps = flatten exps
cont and child not instanceof Class
use strict
(以及其他指令)必須是函式主體的第一個表達式陳述式。此方法可確保序言正確置於constructor
上方。
hoistDirectivePrologue: ->
index = 0
{expressions} = @body
++index while (node = expressions[index]) and node instanceof Comment or
node instanceof Value and node.isString()
@directives = expressions.splice 0, index
確保已為類別定義建構函式,並正確設定。
ensureConstructor: (name) ->
if not @ctor
@ctor = new Code
if @externalCtor
@ctor.body.push new Literal "#{@externalCtor}.apply(this, arguments)"
else if @parent
@ctor.body.push new Literal "#{name}.__super__.constructor.apply(this, arguments)"
@ctor.body.makeReturn()
@body.expressions.unshift @ctor
@ctor.ctor = @ctor.name = name
@ctor.klass = null
@ctor.noReturn = yes
我們並非直接產生 JavaScript 字串,而是建立等效的語法樹,並分批編譯。您可以在下方看到建構函式、屬性指派和繼承的建立方式。
compileNode: (o) ->
if jumpNode = @body.jumps()
jumpNode.error 'Class bodies cannot contain pure statements'
if argumentsNode = @body.contains isLiteralArguments
argumentsNode.error "Class bodies shouldn't reference arguments"
name = @determineName()
lname = new IdentifierLiteral name
func = new Code [], Block.wrap [@body]
args = []
o.classScope = func.makeScope o.scope
@hoistDirectivePrologue()
@setContext name
@walkBody name, o
@ensureConstructor name
@addBoundFunctions o
@body.spaced = yes
@body.expressions.push lname
if @parent
superClass = new IdentifierLiteral o.classScope.freeVariable 'superClass', reserve: no
@body.expressions.unshift new Extends lname, superClass
func.params.push new Param superClass
args.push @parent
@body.expressions.unshift @directives...
klass = new Parens new Call func, args
klass = new Assign @variable, klass, null, { @moduleDeclaration } if @variable
klass.compileToFragments o
exports.ModuleDeclaration = class ModuleDeclaration extends Base
constructor: (@clause, @source) ->
@checkSource()
children: ['clause', 'source']
isStatement: YES
jumps: THIS
makeReturn: THIS
checkSource: ->
if @source? and @source instanceof StringWithInterpolations
@source.error 'the name of the module to be imported from must be an uninterpolated string'
checkScope: (o, moduleDeclarationType) ->
if o.indent.length isnt 0
@error "#{moduleDeclarationType} statements must be at top-level scope"
exports.ImportDeclaration = class ImportDeclaration extends ModuleDeclaration
compileNode: (o) ->
@checkScope o, 'import'
o.importedSymbols = []
code = []
code.push @makeCode "#{@tab}import "
code.push @clause.compileNode(o)... if @clause?
if @source?.value?
code.push @makeCode ' from ' unless @clause is null
code.push @makeCode @source.value
code.push @makeCode ';'
code
exports.ImportClause = class ImportClause extends Base
constructor: (@defaultBinding, @namedImports) ->
children: ['defaultBinding', 'namedImports']
compileNode: (o) ->
code = []
if @defaultBinding?
code.push @defaultBinding.compileNode(o)...
code.push @makeCode ', ' if @namedImports?
if @namedImports?
code.push @namedImports.compileNode(o)...
code
exports.ExportDeclaration = class ExportDeclaration extends ModuleDeclaration
compileNode: (o) ->
@checkScope o, 'export'
code = []
code.push @makeCode "#{@tab}export "
code.push @makeCode 'default ' if @ instanceof ExportDefaultDeclaration
if @ not instanceof ExportDefaultDeclaration and
(@clause instanceof Assign or @clause instanceof Class)
防止匯出匿名類別;所有匯出的成員都必須命名
if @clause instanceof Class and not @clause.variable
@clause.error 'anonymous classes cannot be exported'
當 ES2015 class
關鍵字受支援時,不要在此處新增 var
code.push @makeCode 'var '
@clause.moduleDeclaration = 'export'
if @clause.body? and @clause.body instanceof Block
code = code.concat @clause.compileToFragments o, LEVEL_TOP
else
code = code.concat @clause.compileNode o
code.push @makeCode " from #{@source.value}" if @source?.value?
code.push @makeCode ';'
code
exports.ExportNamedDeclaration = class ExportNamedDeclaration extends ExportDeclaration
exports.ExportDefaultDeclaration = class ExportDefaultDeclaration extends ExportDeclaration
exports.ExportAllDeclaration = class ExportAllDeclaration extends ExportDeclaration
exports.ModuleSpecifierList = class ModuleSpecifierList extends Base
constructor: (@specifiers) ->
children: ['specifiers']
compileNode: (o) ->
code = []
o.indent += TAB
compiledList = (specifier.compileToFragments o, LEVEL_LIST for specifier in @specifiers)
if @specifiers.length isnt 0
code.push @makeCode "{\n#{o.indent}"
for fragments, index in compiledList
code.push @makeCode(",\n#{o.indent}") if index
code.push fragments...
code.push @makeCode "\n}"
else
code.push @makeCode '{}'
code
exports.ImportSpecifierList = class ImportSpecifierList extends ModuleSpecifierList
exports.ExportSpecifierList = class ExportSpecifierList extends ModuleSpecifierList
exports.ModuleSpecifier = class ModuleSpecifier extends Base
constructor: (@original, @alias, @moduleDeclarationType) ->
進入區域範圍的變數名稱
@identifier = if @alias? then @alias.value else @original.value
children: ['original', 'alias']
compileNode: (o) ->
o.scope.find @identifier, @moduleDeclarationType
code = []
code.push @makeCode @original.value
code.push @makeCode " as #{@alias.value}" if @alias?
code
exports.ImportSpecifier = class ImportSpecifier extends ModuleSpecifier
constructor: (imported, local) ->
super imported, local, 'import'
compileNode: (o) ->
根據規範,符號無法多次匯入(例如:import { foo, foo } from 'lib'
無效)
if @identifier in o.importedSymbols or o.scope.check(@identifier)
@error "'#{@identifier}' has already been declared"
else
o.importedSymbols.push @identifier
super o
exports.ImportDefaultSpecifier = class ImportDefaultSpecifier extends ImportSpecifier
exports.ImportNamespaceSpecifier = class ImportNamespaceSpecifier extends ImportSpecifier
exports.ExportSpecifier = class ExportSpecifier extends ModuleSpecifier
constructor: (local, exported) ->
super local, exported, 'export'
指定用於將區域變數指定給值,或設定物件的屬性,包括在物件文字中。
exports.Assign = class Assign extends Base
constructor: (@variable, @value, @context, options = {}) ->
{@param, @subpattern, @operatorToken, @moduleDeclaration} = options
children: ['variable', 'value']
isStatement: (o) ->
o?.level is LEVEL_TOP and @context? and (@moduleDeclaration or "?" in @context)
checkAssignability: (o, varBase) ->
if Object::hasOwnProperty.call(o.scope.positions, varBase.value) and
o.scope.variables[o.scope.positions[varBase.value]].type is 'import'
varBase.error "'#{varBase.value}' is read-only"
assigns: (name) ->
@[if @context is 'object' then 'value' else 'variable'].assigns name
unfoldSoak: (o) ->
unfoldSoak o, this, 'variable'
編譯指定,適當時委派給 compilePatternMatch
或 compileSplice
。追蹤我們已指定到的基礎物件名稱,以取得正確的內部參照。如果目前範圍內尚未看到變數,請宣告它。
compileNode: (o) ->
if isValue = @variable instanceof Value
return @compilePatternMatch o if @variable.isArray() or @variable.isObject()
return @compileSplice o if @variable.isSplice()
return @compileConditional o if @context in ['||=', '&&=', '?=']
return @compileSpecialMath o if @context in ['**=', '//=', '%%=']
if @value instanceof Code
if @value.static
@value.klass = @variable.base
@value.name = @variable.properties[0]
@value.variable = @variable
else if @variable.properties?.length >= 2
[properties..., prototype, name] = @variable.properties
if prototype.name?.value is 'prototype'
@value.klass = new Value @variable.base, properties
@value.name = name
@value.variable = @variable
unless @context
varBase = @variable.unwrapAll()
unless varBase.isAssignable()
@variable.error "'#{@variable.compile o}' can't be assigned"
unless varBase.hasProperties?()
moduleDeclaration
可以是 'import'
或 'export'
if @moduleDeclaration
@checkAssignability o, varBase
o.scope.add varBase.value, @moduleDeclaration
else if @param
o.scope.add varBase.value, 'var'
else
@checkAssignability o, varBase
o.scope.find varBase.value
val = @value.compileToFragments o, LEVEL_LIST
@variable.front = true if isValue and @variable.base instanceof Obj
compiledName = @variable.compileToFragments o, LEVEL_LIST
if @context is 'object'
if fragmentsToText(compiledName) in JS_FORBIDDEN
compiledName.unshift @makeCode '"'
compiledName.push @makeCode '"'
return compiledName.concat @makeCode(": "), val
answer = compiledName.concat @makeCode(" #{ @context or '=' } "), val
if o.level <= LEVEL_LIST then answer else @wrapInBraces answer
當將陣列或物件文字指定給值時,簡要實作遞迴模式比對。查看其屬性以指定內部名稱。
compilePatternMatch: (o) ->
top = o.level is LEVEL_TOP
{value} = this
{objects} = @variable.base
unless olen = objects.length
code = value.compileToFragments o
return if o.level >= LEVEL_OP then @wrapInBraces code else code
[obj] = objects
if olen is 1 and obj instanceof Expansion
obj.error 'Destructuring assignment has no target'
isObject = @variable.isObject()
if top and olen is 1 and obj not instanceof Splat
當只有一個要挑選時,直接從值中挑選屬性(不需要將值快取到變數中)。
defaultValue = null
if obj instanceof Assign and obj.context is 'object'
常規物件模式比對。
{variable: {base: idx}, value: obj} = obj
if obj instanceof Assign
defaultValue = obj.value
obj = obj.variable
else
if obj instanceof Assign
defaultValue = obj.value
obj = obj.variable
idx = if isObject
簡寫 {a, b, @c} = val
模式比對。
if obj.this
obj.properties[0].name
else
new PropertyName obj.unwrap().value
else
常規陣列模式比對。
new NumberLiteral 0
acc = idx.unwrap() instanceof PropertyName
value = new Value value
value.properties.push new (if acc then Access else Index) idx
message = isUnassignable obj.unwrap().value
obj.error message if message
value = new Op '?', value, defaultValue if defaultValue
return new Assign(obj, value, null, param: @param).compileToFragments o, LEVEL_TOP
vvar = value.compileToFragments o, LEVEL_LIST
vvarText = fragmentsToText vvar
assigns = []
expandedIdx = false
如果 vvar 不是簡單變數,請將其變成簡單變數。
if value.unwrap() not instanceof IdentifierLiteral or @variable.assigns(vvarText)
assigns.push [@makeCode("#{ ref = o.scope.freeVariable 'ref' } = "), vvar...]
vvar = [@makeCode ref]
vvarText = ref
for obj, i in objects
idx = i
if not expandedIdx and obj instanceof Splat
name = obj.name.unwrap().value
obj = obj.unwrap()
val = "#{olen} <= #{vvarText}.length ? #{ utility 'slice', o }.call(#{vvarText}, #{i}"
if rest = olen - i - 1
ivar = o.scope.freeVariable 'i', single: true
val += ", #{ivar} = #{vvarText}.length - #{rest}) : (#{ivar} = #{i}, [])"
else
val += ") : []"
val = new Literal val
expandedIdx = "#{ivar}++"
else if not expandedIdx and obj instanceof Expansion
if rest = olen - i - 1
if rest is 1
expandedIdx = "#{vvarText}.length - 1"
else
ivar = o.scope.freeVariable 'i', single: true
val = new Literal "#{ivar} = #{vvarText}.length - #{rest}"
expandedIdx = "#{ivar}++"
assigns.push val.compileToFragments o, LEVEL_LIST
continue
else
if obj instanceof Splat or obj instanceof Expansion
obj.error "multiple splats/expansions are disallowed in an assignment"
defaultValue = null
if obj instanceof Assign and obj.context is 'object'
常規物件模式比對。
{variable: {base: idx}, value: obj} = obj
if obj instanceof Assign
defaultValue = obj.value
obj = obj.variable
else
if obj instanceof Assign
defaultValue = obj.value
obj = obj.variable
idx = if isObject
簡寫 {a, b, @c} = val
模式比對。
if obj.this
obj.properties[0].name
else
new PropertyName obj.unwrap().value
else
常規陣列模式比對。
new Literal expandedIdx or idx
name = obj.unwrap().value
acc = idx.unwrap() instanceof PropertyName
val = new Value new Literal(vvarText), [new (if acc then Access else Index) idx]
val = new Op '?', val, defaultValue if defaultValue
if name?
message = isUnassignable name
obj.error message if message
assigns.push new Assign(obj, val, null, param: @param, subpattern: yes).compileToFragments o, LEVEL_LIST
assigns.push vvar unless top or @subpattern
fragments = @joinFragmentArrays assigns, ', '
if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
編譯條件指定時,請確保運算元只評估一次,即使我們必須參照它們多次。
compileConditional: (o) ->
[left, right] = @variable.cacheReference o
禁止條件式指派未定義的變數。
if not left.properties.length and left.base instanceof Literal and
left.base not instanceof ThisLiteral and not o.scope.check left.base.value
@variable.error "the variable \"#{left.base.value}\" can't be assigned with #{@context} because it has not been declared before"
if "?" in @context
o.isExistentialEquals = true
new If(new Existence(left), right, type: 'if').addElse(new Assign(right, @value, '=')).compileToFragments o
else
fragments = new Op(@context[...-1], left, new Assign(right, @value, '=')).compileToFragments o
if o.level <= LEVEL_LIST then fragments else @wrapInBraces fragments
將特殊數學指派運算子(例如 a **= b
)轉換成等效的延伸形式 a = a ** b
,然後編譯它。
compileSpecialMath: (o) ->
[left, right] = @variable.cacheReference o
new Assign(left, new Op(@context[...-1], right, @value)).compileToFragments o
使用 JavaScript 的 Array#splice
方法,從陣列切片文字編譯指派。
compileSplice: (o) ->
{range: {from, to, exclusive}} = @variable.properties.pop()
name = @variable.compile o
if from
[fromDecl, fromRef] = @cacheToCodeFragments from.cache o, LEVEL_OP
else
fromDecl = fromRef = '0'
if to
if from?.isNumber() and to.isNumber()
to = to.compile(o) - fromRef
to += 1 unless exclusive
else
to = to.compile(o, LEVEL_ACCESS) + ' - ' + fromRef
to += ' + 1' unless exclusive
else
to = "9e9"
[valDef, valRef] = @value.cache o, LEVEL_LIST
answer = [].concat @makeCode("[].splice.apply(#{name}, [#{fromDecl}, #{to}].concat("), valDef, @makeCode(")), "), valRef
if o.level > LEVEL_TOP then @wrapInBraces answer else answer
函式定義。這是唯一會建立新作用域的節點。當為了遍歷函式主體的內容時,程式碼沒有任何 子節點,它們在內部作用域中。
exports.Code = class Code extends Base
constructor: (params, body, tag) ->
@params = params or []
@body = body or new Block
@bound = tag is 'boundfunc'
@isGenerator = [email protected] (node) ->
(node instanceof Op and node.isYield()) or node instanceof YieldReturn
children: ['params', 'body']
isStatement: -> !!@ctor
jumps: NO
makeScope: (parentScope) -> new Scope parentScope, @body, this
編譯會建立一個新作用域,除非明確要求與外部作用域共用。透過窺探 JavaScript arguments
物件,處理參數清單中的展開參數。如果函式使用 =>
箭號繫結,會產生一個包裝器,透過封閉來儲存 this
的目前值。
compileNode: (o) ->
if @bound and o.scope.method?.bound
@context = o.scope.method.context
提早處理繫結函式。
if @bound and not @context
@context = '_this'
wrapper = new Code [new Param new IdentifierLiteral @context], new Block [this]
boundfunc = new Call(wrapper, [new ThisLiteral])
boundfunc.updateLocationDataIfMissing @locationData
return boundfunc.compileNode(o)
o.scope = del(o, 'classScope') or @makeScope o.scope
o.scope.shared = del(o, 'sharedScope')
o.indent += TAB
delete o.bare
delete o.isExistentialEquals
params = []
exprs = []
for param in @params when param not instanceof Expansion
o.scope.parameter param.asReference o
for param in @params when param.splat or param instanceof Expansion
for p in @params when p not instanceof Expansion and p.name.value
o.scope.add p.name.value, 'var', yes
splats = new Assign new Value(new Arr(p.asReference o for p in @params)),
new Value new IdentifierLiteral 'arguments'
break
for param in @params
if param.isComplex()
val = ref = param.asReference o
val = new Op '?', ref, param.value if param.value
exprs.push new Assign new Value(param.name), val, '=', param: yes
else
ref = param
if param.value
lit = new Literal ref.name.value + ' == null'
val = new Assign new Value(param.name), param.value, '='
exprs.push new If lit, val
params.push ref unless splats
wasEmpty = @body.isEmpty()
exprs.unshift splats if splats
@body.expressions.unshift exprs... if exprs.length
for p, i in params
params[i] = p.compileToFragments o
o.scope.parameter fragmentsToText params[i]
uniqs = []
@eachParamName (name, node) ->
node.error "multiple parameters named #{name}" if name in uniqs
uniqs.push name
@body.makeReturn() unless wasEmpty or @noReturn
code = 'function'
code += '*' if @isGenerator
code += ' ' + @name if @ctor
code += '('
answer = [@makeCode(code)]
for p, i in params
if i then answer.push @makeCode ", "
answer.push p...
answer.push @makeCode ') {'
answer = answer.concat(@makeCode("\n"), @body.compileWithDeclarations(o), @makeCode("\n#{@tab}")) unless @body.isEmpty()
answer.push @makeCode '}'
return [@makeCode(@tab), answer...] if @ctor
if @front or (o.level >= LEVEL_ACCESS) then @wrapInBraces answer else answer
eachParamName: (iterator) ->
param.eachName iterator for param in @params
短路 traverseChildren
方法,以防止它跨越作用域邊界,除非 crossScope
為 true
。
traverseChildren: (crossScope, func) ->
super(crossScope, func) if crossScope
函式定義中的參數。除了典型的 JavaScript 參數之外,這些參數還可以附加到函式的內容,也可以是展開參數,將一群參數收集到陣列中。
exports.Param = class Param extends Base
constructor: (@name, @value, @splat) ->
message = isUnassignable @name.unwrapAll().value
@name.error message if message
if @name instanceof Obj and @name.generated
token = @name.objects[0].operatorToken
token.error "unexpected #{token.value}"
children: ['name', 'value']
compileToFragments: (o) ->
@name.compileToFragments o, LEVEL_LIST
asReference: (o) ->
return @reference if @reference
node = @name
if node.this
name = node.properties[0].name.value
name = "_#{name}" if name in JS_FORBIDDEN
node = new IdentifierLiteral o.scope.freeVariable name
else if node.isComplex()
node = new IdentifierLiteral o.scope.freeVariable 'arg'
node = new Value node
node = new Splat node if @splat
node.updateLocationDataIfMissing @locationData
@reference = node
isComplex: ->
@name.isComplex()
反覆運算 Param
的名稱或名稱。在某種意義上,解構參數表示多個 JS 參數。此方法允許反覆運算所有參數。iterator
函數會以 iterator(name, node)
的形式呼叫,其中 name
是參數的名稱,而 node
是對應於該名稱的 AST 節點。
eachName: (iterator, name = @name)->
atParam = (obj) -> iterator "@#{obj.properties[0].name.value}", obj
foo
return iterator name.value, name if name instanceof Literal
@foo
return atParam name if name instanceof Value
for obj in name.objects ? []
if obj instanceof Assign and not obj.context?
obj = obj.variable
{foo:bar}
if obj instanceof Assign
… 可能具有預設值
if obj.value instanceof Assign
obj = obj.value
@eachName iterator, obj.value.unwrap()
[xs...]
else if obj instanceof Splat
node = obj.name.unwrap()
iterator node.value, node
else if obj instanceof Value
[{a}]
if obj.isArray() or obj.isObject()
@eachName iterator, obj.base
{@foo}
else if obj.this
atParam obj
else iterator obj.base.value, obj.base
else if obj not instanceof Expansion
obj.error "illegal parameter #{obj.compile()}"
return
Splat,作為函數的參數、呼叫的引數,或解構指定的一部分。
exports.Splat = class Splat extends Base
children: ['name']
isAssignable: YES
constructor: (name) ->
@name = if name.compile then name else new Literal name
assigns: (name) ->
@name.assigns name
compileToFragments: (o) ->
@name.compileToFragments o
unwrap: -> @name
將任意數量的元素(與 splat 混合)轉換為適當陣列的實用函數。
@compileSplattedArray: (o, list, apply) ->
index = -1
continue while (node = list[++index]) and node not instanceof Splat
return [] if index >= list.length
if list.length is 1
node = list[0]
fragments = node.compileToFragments o, LEVEL_LIST
return fragments if apply
return [].concat node.makeCode("#{ utility 'slice', o }.call("), fragments, node.makeCode(")")
args = list[index..]
for node, i in args
compiledNode = node.compileToFragments o, LEVEL_LIST
args[i] = if node instanceof Splat
then [].concat node.makeCode("#{ utility 'slice', o }.call("), compiledNode, node.makeCode(")")
else [].concat node.makeCode("["), compiledNode, node.makeCode("]")
if index is 0
node = list[0]
concatPart = (node.joinFragmentArrays args[1..], ', ')
return args[0].concat node.makeCode(".concat("), concatPart, node.makeCode(")")
base = (node.compileToFragments o, LEVEL_LIST for node in list[...index])
base = list[0].joinFragmentArrays base, ', '
concatPart = list[index].joinFragmentArrays args, ', '
[..., last] = list
[].concat list[0].makeCode("["), base, list[index].makeCode("].concat("), concatPart, last.makeCode(")")
用於略過陣列解構(模式比對)或參數清單中的值。
exports.Expansion = class Expansion extends Base
isComplex: NO
compileNode: (o) ->
@error 'Expansion must be used inside a destructuring assignment or parameter list'
asReference: (o) ->
this
eachName: (iterator) ->
While 迴圈,是 CoffeeScript 唯一公開的低階迴圈。從此迴圈,可以建構所有其他迴圈。在需要比理解能提供的更大彈性或速度時,此迴圈很有用。
exports.While = class While extends Base
constructor: (condition, options) ->
@condition = if options?.invert then condition.invert() else condition
@guard = options?.guard
children: ['condition', 'guard', 'body']
isStatement: YES
makeReturn: (res) ->
if res
super
else
@returns = not @jumps loop: yes
this
addBody: (@body) ->
this
jumps: ->
{expressions} = @body
return no unless expressions.length
for node in expressions
return jumpNode if jumpNode = node.jumps loop: yes
no
與 JavaScript 中的 while 主要不同之處在於,CoffeeScript 中的 while 可用於較大的表達式中 – while 迴圈可能會傳回包含每次反覆運算計算結果的陣列。
compileNode: (o) ->
o.indent += TAB
set = ''
{body} = this
if body.isEmpty()
body = @makeCode ''
else
if @returns
body.makeReturn rvar = o.scope.freeVariable 'results'
set = "#{@tab}#{rvar} = [];\n"
if @guard
if body.expressions.length > 1
body.expressions.unshift new If (new Parens @guard).invert(), new StatementLiteral "continue"
else
body = Block.wrap [new If @guard, body] if @guard
body = [].concat @makeCode("\n"), (body.compileToFragments o, LEVEL_TOP), @makeCode("\n#{@tab}")
answer = [].concat @makeCode(set + @tab + "while ("), @condition.compileToFragments(o, LEVEL_PAREN),
@makeCode(") {"), body, @makeCode("}")
if @returns
answer.push @makeCode "\n#{@tab}return #{rvar};"
answer
簡單的算術和邏輯運算。執行一些 CoffeeScript 運算轉換成 JavaScript 等價運算的動作。
exports.Op = class Op extends Base
constructor: (op, first, second, flip ) ->
return new In first, second if op is 'in'
if op is 'do'
return @generateDo first
if op is 'new'
return first.newInstance() if first instanceof Call and not first.do and not first.isNew
first = new Parens first if first instanceof Code and first.bound or first.do
@operator = CONVERSIONS[op] or op
@first = first
@second = second
@flip = !!flip
return this
CoffeeScript 轉換成 JavaScript 符號的對應表。
CONVERSIONS =
'==': '==='
'!=': '!=='
'of': 'in'
'yieldfrom': 'yield*'
可逆運算子的對應表。
INVERSIONS =
'!==': '==='
'===': '!=='
children: ['first', 'second']
isNumber: ->
@isUnary() and @operator in ['+', '-'] and
@first instanceof Value and @first.isNumber()
isYield: ->
@operator in ['yield', 'yield*']
isUnary: ->
not @second
isComplex: ->
not @isNumber()
我有能力進行 Python 式的比較鏈結 嗎?
isChainable: ->
@operator in ['<', '>', '>=', '<=', '===', '!==']
invert: ->
if @isChainable() and @first.isChainable()
allInvertable = yes
curr = this
while curr and curr.operator
allInvertable and= (curr.operator of INVERSIONS)
curr = curr.first
return new Parens(this).invert() unless allInvertable
curr = this
while curr and curr.operator
curr.invert = !curr.invert
curr.operator = INVERSIONS[curr.operator]
curr = curr.first
this
else if op = INVERSIONS[@operator]
@operator = op
if @first.unwrap() instanceof Op
@first.invert()
this
else if @second
new Parens(this).invert()
else if @operator is '!' and (fst = @first.unwrap()) instanceof Op and
fst.operator in ['!', 'in', 'instanceof']
fst
else
new Op '!', this
unfoldSoak: (o) ->
@operator in ['++', '--', 'delete'] and unfoldSoak o, this, 'first'
generateDo: (exp) ->
passedParams = []
func = if exp instanceof Assign and (ref = exp.value.unwrap()) instanceof Code
ref
else
exp
for param in func.params or []
if param.value
passedParams.push param.value
delete param.value
else
passedParams.push param
call = new Call exp, passedParams
call.do = yes
call
compileNode: (o) ->
isChain = @isChainable() and @first.isChainable()
在鏈結中,不需要用括號包住單獨的 obj 文字,因為鏈結的表達式已經被包住了。
@first.front = @front unless isChain
if @operator is 'delete' and o.scope.check(@first.unwrapAll().value)
@error 'delete operand may not be argument or var'
if @operator in ['--', '++']
message = isUnassignable @first.unwrapAll().value
@first.error message if message
return @compileYield o if @isYield()
return @compileUnary o if @isUnary()
return @compileChain o if isChain
switch @operator
when '?' then @compileExistence o
when '**' then @compilePower o
when '//' then @compileFloorDivision o
when '%%' then @compileModulo o
else
lhs = @first.compileToFragments o, LEVEL_OP
rhs = @second.compileToFragments o, LEVEL_OP
answer = [].concat lhs, @makeCode(" #{@operator} "), rhs
if o.level <= LEVEL_OP then answer else @wrapInBraces answer
compileChain: (o) ->
[@first.second, shared] = @first.second.cache o
fst = @first.compileToFragments o, LEVEL_OP
fragments = fst.concat @makeCode(" #{if @invert then '&&' else '||'} "),
(shared.compileToFragments o), @makeCode(" #{@operator} "), (@second.compileToFragments o, LEVEL_OP)
@wrapInBraces fragments
保留左邊表達式的參照,除非這是存在性指派
compileExistence: (o) ->
if @first.isComplex()
ref = new IdentifierLiteral o.scope.freeVariable 'ref'
fst = new Parens new Assign ref, @first
else
fst = @first
ref = fst
new If(new Existence(fst), ref, type: 'if').addElse(@second).compileToFragments o
編譯一元 Op。
compileUnary: (o) ->
parts = []
op = @operator
parts.push [@makeCode op]
if op is '!' and @first instanceof Existence
@first.negated = not @first.negated
return @first.compileToFragments o
if o.level >= LEVEL_ACCESS
return (new Parens this).compileToFragments o
plusMinus = op in ['+', '-']
parts.push [@makeCode(' ')] if op in ['new', 'typeof', 'delete'] or
plusMinus and @first instanceof Op and @first.operator is op
if (plusMinus and @first instanceof Op) or (op is 'new' and @first.isStatement o)
@first = new Parens @first
parts.push @first.compileToFragments o, LEVEL_OP
parts.reverse() if @flip
@joinFragmentArrays parts, ''
compileYield: (o) ->
parts = []
op = @operator
unless o.scope.parent?
@error 'yield can only occur inside functions'
if 'expression' in Object.keys(@first) and not (@first instanceof Throw)
parts.push @first.expression.compileToFragments o, LEVEL_OP if @first.expression?
else
parts.push [@makeCode "("] if o.level >= LEVEL_PAREN
parts.push [@makeCode op]
parts.push [@makeCode " "] if @first.base?.value isnt ''
parts.push @first.compileToFragments o, LEVEL_OP
parts.push [@makeCode ")"] if o.level >= LEVEL_PAREN
@joinFragmentArrays parts, ''
compilePower: (o) ->
呼叫 Math.pow
pow = new Value new IdentifierLiteral('Math'), [new Access new PropertyName 'pow']
new Call(pow, [@first, @second]).compileToFragments o
compileFloorDivision: (o) ->
floor = new Value new IdentifierLiteral('Math'), [new Access new PropertyName 'floor']
second = if @second.isComplex() then new Parens @second else @second
div = new Op '/', @first, second
new Call(floor, [div]).compileToFragments o
compileModulo: (o) ->
mod = new Value new Literal utility 'modulo', o
new Call(mod, [@first, @second]).compileToFragments o
toString: (idt) ->
super idt, @constructor.name + ' ' + @operator
exports.In = class In extends Base
constructor: (@object, @array) ->
children: ['object', 'array']
invert: NEGATE
compileNode: (o) ->
if @array instanceof Value and @array.isArray() and @array.base.objects.length
for obj in @array.base.objects when obj instanceof Splat
hasSplat = yes
break
只有當我們有一個沒有散佈的陣列文字時,才 compileOrTest
return @compileOrTest o unless hasSplat
@compileLoopTest o
compileOrTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_OP
[cmp, cnj] = if @negated then [' !== ', ' && '] else [' === ', ' || ']
tests = []
for item, i in @array.base.objects
if i then tests.push @makeCode cnj
tests = tests.concat (if i then ref else sub), @makeCode(cmp), item.compileToFragments(o, LEVEL_ACCESS)
if o.level < LEVEL_OP then tests else @wrapInBraces tests
compileLoopTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_LIST
fragments = [].concat @makeCode(utility('indexOf', o) + ".call("), @array.compileToFragments(o, LEVEL_LIST),
@makeCode(", "), ref, @makeCode(") " + if @negated then '< 0' else '>= 0')
return fragments if fragmentsToText(sub) is fragmentsToText(ref)
fragments = sub.concat @makeCode(', '), fragments
if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
toString: (idt) ->
super idt, @constructor.name + if @negated then '!' else ''
一個經典的 try/catch/finally 區塊。
exports.Try = class Try extends Base
constructor: (@attempt, @errorVariable, @recovery, @ensure) ->
children: ['attempt', 'recovery', 'ensure']
isStatement: YES
jumps: (o) -> @attempt.jumps(o) or @recovery?.jumps(o)
makeReturn: (res) ->
@attempt = @attempt .makeReturn res if @attempt
@recovery = @recovery.makeReturn res if @recovery
this
編譯大致上是你所預期的 – finally 子句是可選的,catch 不是。
compileNode: (o) ->
o.indent += TAB
tryPart = @attempt.compileToFragments o, LEVEL_TOP
catchPart = if @recovery
generatedErrorVariableName = o.scope.freeVariable 'error', reserve: no
placeholder = new IdentifierLiteral generatedErrorVariableName
if @errorVariable
message = isUnassignable @errorVariable.unwrapAll().value
@errorVariable.error message if message
@recovery.unshift new Assign @errorVariable, placeholder
[].concat @makeCode(" catch ("), placeholder.compileToFragments(o), @makeCode(") {\n"),
@recovery.compileToFragments(o, LEVEL_TOP), @makeCode("\n#{@tab}}")
else unless @ensure or @recovery
generatedErrorVariableName = o.scope.freeVariable 'error', reserve: no
[@makeCode(" catch (#{generatedErrorVariableName}) {}")]
else
[]
ensurePart = if @ensure then ([].concat @makeCode(" finally {\n"), @ensure.compileToFragments(o, LEVEL_TOP),
@makeCode("\n#{@tab}}")) else []
[].concat @makeCode("#{@tab}try {\n"),
tryPart,
@makeCode("\n#{@tab}}"), catchPart, ensurePart
一個用於擲回例外的簡單節點。
exports.Throw = class Throw extends Base
constructor: (@expression) ->
children: ['expression']
isStatement: YES
jumps: NO
Throw 已經是一種回傳,某種程度上來說…
makeReturn: THIS
compileNode: (o) ->
[].concat @makeCode(@tab + "throw "), @expression.compileToFragments(o), @makeCode(";")
檢查變數是否存在 – 不是 null 也不是 undefined。這類似於 Ruby 中的 .nil?
,並避免必須查閱 JavaScript 真值表。
exports.Existence = class Existence extends Base
constructor: (@expression) ->
children: ['expression']
invert: NEGATE
compileNode: (o) ->
@expression.front = @front
code = @expression.compile o, LEVEL_OP
if @expression.unwrap() instanceof IdentifierLiteral and not o.scope.check code
[cmp, cnj] = if @negated then ['===', '||'] else ['!==', '&&']
code = "typeof #{code} #{cmp} \"undefined\" #{cnj} #{code} #{cmp} null"
else
在此處不要使用嚴格相等;它會中斷現有程式碼
code = "#{code} #{if @negated then '==' else '!='} null"
[@makeCode(if o.level <= LEVEL_COND then code else "(#{code})")]
exports.Parens = class Parens extends Base
constructor: (@body) ->
children: ['body']
unwrap : -> @body
isComplex : -> @body.isComplex()
compileNode: (o) ->
expr = @body.unwrap()
if expr instanceof Value and expr.isAtomic()
expr.front = @front
return expr.compileToFragments o
fragments = expr.compileToFragments o, LEVEL_PAREN
bare = o.level < LEVEL_OP and (expr instanceof Op or expr instanceof Call or
(expr instanceof For and expr.returns)) and (o.level < LEVEL_COND or
fragments.length <= 3)
if bare then fragments else @wrapInBraces fragments
帶有內插的字串實際上只是 Parens
的變體,內部有字串串接。
exports.StringWithInterpolations = class StringWithInterpolations extends Parens
在 CoffeeScript 2 中取消註解以下行,以允許使用 ES2015 語法輸出所有內插字串:unwrap: -> this
compileNode: (o) ->
此方法使用新的 ES2015 語法產生內插字串,這是透過使用標記範本字面值來選擇加入的。如果此 StringWithInterpolations 不在標記範本字面值中,則回復到 CoffeeScript 1.x 輸出。(在 CoffeeScript 2 中移除此檢查。)
unless o.inTaggedTemplateCall
return super
假設:expr 是 Value>StringLiteral 或 Op
expr = @body.unwrap()
elements = []
expr.traverseChildren no, (node) ->
if node instanceof StringLiteral
elements.push node
return yes
else if node instanceof Parens
elements.push node
return no
return yes
fragments = []
fragments.push @makeCode '`'
for element in elements
if element instanceof StringLiteral
value = element.value[1...-1]
範本字面值中的反引號和 ${
必須轉譯。
value = value.replace /(\\*)(`|\$\{)/g, (match, backslashes, toBeEscaped) ->
if backslashes.length % 2 is 0
"#{backslashes}\\#{toBeEscaped}"
else
match
fragments.push @makeCode value
else
fragments.push @makeCode '${'
fragments.push element.compileToFragments(o, LEVEL_PAREN)...
fragments.push @makeCode '}'
fragments.push @makeCode '`'
fragments
CoffeeScript 取代 for 迴圈的是我們的陣列和物件理解,它們在此編譯成 for 迴圈。它們也作為一個表達式,能夠傳回每個過濾反覆運算的結果。
與 Python 陣列理解不同,它們可以是多行的,而且你可以將迴圈的目前索引作為第二個參數傳遞。與 Ruby 區塊不同,你可以在單次通過中對應和過濾。
exports.For = class For extends While
constructor: (body, source) ->
{@source, @guard, @step, @name, @index} = source
@body = Block.wrap [body]
@own = !!source.own
@object = !!source.object
@from = !!source.from
@index.error 'cannot use index with for-from' if @from and @index
source.ownTag.error "cannot use own with for-#{if @from then 'from' else 'in'}" if @own and not @object
[@name, @index] = [@index, @name] if @object
@index.error 'index cannot be a pattern matching expression' if @index instanceof Value and not @index.isAssignable()
@range = @source instanceof Value and @source.base instanceof Range and not @source.properties.length and not @from
@pattern = @name instanceof Value
@index.error 'indexes do not apply to range loops' if @range and @index
@name.error 'cannot pattern match over range loops' if @range and @pattern
@returns = false
children: ['body', 'source', 'guard', 'step']
歡迎使用 CoffeeScript 中最複雜的方法。處理陣列、物件和範圍理解的內部迴圈、過濾、遞增和結果儲存。部分產生的程式碼可以在共用中分享,而部分則不能。
compileNode: (o) ->
body = Block.wrap [@body]
[..., last] = body.expressions
@returns = no if last?.jumps() instanceof Return
source = if @range then @source.base else @source
scope = o.scope
name = @name and (@name.compile o, LEVEL_LIST) if not @pattern
index = @index and (@index.compile o, LEVEL_LIST)
scope.find(name) if name and not @pattern
scope.find(index) if index and @index not instanceof Value
rvar = scope.freeVariable 'results' if @returns
if @from
ivar = scope.freeVariable 'x', single: true if @pattern
else
ivar = (@object and index) or scope.freeVariable 'i', single: true
kvar = ((@range or @from) and name) or index or ivar
kvarAssign = if kvar isnt ivar then "#{kvar} = " else ""
if @step and not @range
[step, stepVar] = @cacheToCodeFragments @step.cache o, LEVEL_LIST, isComplexOrAssignable
stepNum = Number stepVar if @step.isNumber()
name = ivar if @pattern
varPart = ''
guardPart = ''
defPart = ''
idt1 = @tab + TAB
if @range
forPartFragments = source.compileToFragments merge o,
{index: ivar, name, @step, isComplex: isComplexOrAssignable}
else
svar = @source.compile o, LEVEL_LIST
if (name or @own) and @source.unwrap() not instanceof IdentifierLiteral
defPart += "#{@tab}#{ref = scope.freeVariable 'ref'} = #{svar};\n"
svar = ref
if name and not @pattern and not @from
namePart = "#{name} = #{svar}[#{kvar}]"
if not @object and not @from
defPart += "#{@tab}#{step};\n" if step isnt stepVar
down = stepNum < 0
lvar = scope.freeVariable 'len' unless @step and stepNum? and down
declare = "#{kvarAssign}#{ivar} = 0, #{lvar} = #{svar}.length"
declareDown = "#{kvarAssign}#{ivar} = #{svar}.length - 1"
compare = "#{ivar} < #{lvar}"
compareDown = "#{ivar} >= 0"
if @step
if stepNum?
if down
compare = compareDown
declare = declareDown
else
compare = "#{stepVar} > 0 ? #{compare} : #{compareDown}"
declare = "(#{stepVar} > 0 ? (#{declare}) : #{declareDown})"
increment = "#{ivar} += #{stepVar}"
else
increment = "#{if kvar isnt ivar then "++#{ivar}" else "#{ivar}++"}"
forPartFragments = [@makeCode("#{declare}; #{compare}; #{kvarAssign}#{increment}")]
if @returns
resultPart = "#{@tab}#{rvar} = [];\n"
returnResult = "\n#{@tab}return #{rvar};"
body.makeReturn rvar
if @guard
if body.expressions.length > 1
body.expressions.unshift new If (new Parens @guard).invert(), new StatementLiteral "continue"
else
body = Block.wrap [new If @guard, body] if @guard
if @pattern
body.expressions.unshift new Assign @name, if @from then new IdentifierLiteral kvar else new Literal "#{svar}[#{kvar}]"
defPartFragments = [].concat @makeCode(defPart), @pluckDirectCall(o, body)
varPart = "\n#{idt1}#{namePart};" if namePart
if @object
forPartFragments = [@makeCode("#{kvar} in #{svar}")]
guardPart = "\n#{idt1}if (!#{utility 'hasProp', o}.call(#{svar}, #{kvar})) continue;" if @own
else if @from
forPartFragments = [@makeCode("#{kvar} of #{svar}")]
bodyFragments = body.compileToFragments merge(o, indent: idt1), LEVEL_TOP
if bodyFragments and bodyFragments.length > 0
bodyFragments = [].concat @makeCode("\n"), bodyFragments, @makeCode("\n")
[].concat defPartFragments, @makeCode("#{resultPart or ''}#{@tab}for ("),
forPartFragments, @makeCode(") {#{guardPart}#{varPart}"), bodyFragments,
@makeCode("#{@tab}}#{returnResult or ''}")
pluckDirectCall: (o, body) ->
defs = []
for expr, idx in body.expressions
expr = expr.unwrapAll()
continue unless expr instanceof Call
val = expr.variable?.unwrapAll()
continue unless (val instanceof Code) or
(val instanceof Value and
val.base?.unwrapAll() instanceof Code and
val.properties.length is 1 and
val.properties[0].name?.value in ['call', 'apply'])
fn = val.base?.unwrapAll() or val
ref = new IdentifierLiteral o.scope.freeVariable 'fn'
base = new Value ref
if val.base
[val.base, base] = [base, val]
body.expressions[idx] = new Call base, expr.args
defs = defs.concat @makeCode(@tab), (new Assign(ref, fn).compileToFragments(o, LEVEL_TOP)), @makeCode(';\n')
defs
一個 JavaScript switch 陳述式。依需求轉換成可傳回的表達式。
exports.Switch = class Switch extends Base
constructor: (@subject, @cases, @otherwise) ->
children: ['subject', 'cases', 'otherwise']
isStatement: YES
jumps: (o = {block: yes}) ->
for [conds, block] in @cases
return jumpNode if jumpNode = block.jumps o
@otherwise?.jumps o
makeReturn: (res) ->
pair[1].makeReturn res for pair in @cases
@otherwise or= new Block [new Literal 'void 0'] if res
@otherwise?.makeReturn res
this
compileNode: (o) ->
idt1 = o.indent + TAB
idt2 = o.indent = idt1 + TAB
fragments = [].concat @makeCode(@tab + "switch ("),
(if @subject then @subject.compileToFragments(o, LEVEL_PAREN) else @makeCode "false"),
@makeCode(") {\n")
for [conditions, block], i in @cases
for cond in flatten [conditions]
cond = cond.invert() unless @subject
fragments = fragments.concat @makeCode(idt1 + "case "), cond.compileToFragments(o, LEVEL_PAREN), @makeCode(":\n")
fragments = fragments.concat body, @makeCode('\n') if (body = block.compileToFragments o, LEVEL_TOP).length > 0
break if i is @cases.length - 1 and not @otherwise
expr = @lastNonComment block.expressions
continue if expr instanceof Return or (expr instanceof Literal and expr.jumps() and expr.value isnt 'debugger')
fragments.push cond.makeCode(idt2 + 'break;\n')
if @otherwise and @otherwise.expressions.length
fragments.push @makeCode(idt1 + "default:\n"), (@otherwise.compileToFragments o, LEVEL_TOP)..., @makeCode("\n")
fragments.push @makeCode @tab + '}'
fragments
exports.If = class If extends Base
constructor: (condition, @body, options = {}) ->
@condition = if options.type is 'unless' then condition.invert() else condition
@elseBody = null
@isChain = false
{@soak} = options
children: ['condition', 'body', 'elseBody']
bodyNode: -> @body?.unwrap()
elseBodyNode: -> @elseBody?.unwrap()
改寫 如果 的鏈,將預設情況新增為最後的 否則。
addElse: (elseBody) ->
if @isChain
@elseBodyNode().addElse elseBody
else
@isChain = elseBody instanceof If
@elseBody = @ensureBlock elseBody
@elseBody.updateLocationDataIfMissing elseBody.locationData
this
如果 僅在任一主體需要成為陳述式時編譯成陳述式。否則,條件運算子是安全的。
isStatement: (o) ->
o?.level is LEVEL_TOP or
@bodyNode().isStatement(o) or @elseBodyNode()?.isStatement(o)
jumps: (o) -> @body.jumps(o) or @elseBody?.jumps(o)
compileNode: (o) ->
if @isStatement o then @compileStatement o else @compileExpression o
makeReturn: (res) ->
@elseBody or= new Block [new Literal 'void 0'] if res
@body and= new Block [@body.makeReturn res]
@elseBody and= new Block [@elseBody.makeReturn res]
this
ensureBlock: (node) ->
if node instanceof Block then node else new Block [node]
將 如果
編譯成常規的 if-else 陳述式。扁平化鏈會強制內部 否則 主體進入陳述式形式。
compileStatement: (o) ->
child = del o, 'chainChild'
exeq = del o, 'isExistentialEquals'
if exeq
return new If(@condition.invert(), @elseBodyNode(), type: 'if').compileToFragments o
indent = o.indent + TAB
cond = @condition.compileToFragments o, LEVEL_PAREN
body = @ensureBlock(@body).compileToFragments merge o, {indent}
ifPart = [].concat @makeCode("if ("), cond, @makeCode(") {\n"), body, @makeCode("\n#{@tab}}")
ifPart.unshift @makeCode @tab unless child
return ifPart unless @elseBody
answer = ifPart.concat @makeCode(' else ')
if @isChain
o.chainChild = yes
answer = answer.concat @elseBody.unwrap().compileToFragments o, LEVEL_TOP
else
answer = answer.concat @makeCode("{\n"), @elseBody.compileToFragments(merge(o, {indent}), LEVEL_TOP), @makeCode("\n#{@tab}}")
answer
將 如果
編譯成條件運算子。
compileExpression: (o) ->
cond = @condition.compileToFragments o, LEVEL_COND
body = @bodyNode().compileToFragments o, LEVEL_LIST
alt = if @elseBodyNode() then @elseBodyNode().compileToFragments(o, LEVEL_LIST) else [@makeCode('void 0')]
fragments = cond.concat @makeCode(" ? "), body, @makeCode(" : "), alt
if o.level >= LEVEL_COND then @wrapInBraces fragments else fragments
unfoldSoak: ->
@soak and this
UTILITIES =
正確設定繼承的原型鏈,包括對超類別的參考以進行 super()
呼叫,以及任何靜態屬性的副本。
extend: (o) -> "
function(child, parent) {
for (var key in parent) {
if (#{utility 'hasProp', o}.call(parent, key)) child[key] = parent[key];
}
function ctor() {
this.constructor = child;
}
ctor.prototype = parent.prototype;
child.prototype = new ctor();
child.__super__ = parent.prototype;
return child;
}
"
建立一個繫結到「this」目前值的函式。
bind: -> '
function(fn, me){
return function(){
return fn.apply(me, arguments);
};
}
'
找出陣列中是否有某個項目。
indexOf: -> "
[].indexOf || function(item) {
for (var i = 0, l = this.length; i < l; i++) {
if (i in this && this[i] === item) return i;
}
return -1;
}
"
modulo: -> """
function(a, b) { return (+a % (b = +b) + b) % b; }
"""
捷徑,用於加快原生函數的查詢時間。
hasProp: -> '{}.hasOwnProperty'
slice : -> '[].slice'
層級表示節點在 AST 中的位置。對於了解括號是否必要或多餘很有用。
LEVEL_TOP = 1 # ...;
LEVEL_PAREN = 2 # (...)
LEVEL_LIST = 3 # [...]
LEVEL_COND = 4 # ... ? x : y
LEVEL_OP = 5 # !...
LEVEL_ACCESS = 6 # ...[0]
標籤在美化列印時為兩個空格。
TAB = ' '
SIMPLENUM = /^[+-]?\d+$/
輔助函數,用於確保實用函數分配在最上層。
utility = (name, o) ->
{root} = o.scope
if name of root.utilities
root.utilities[name]
else
ref = root.freeVariable name
root.assign ref, UTILITIES[name] o
root.utilities[name] = ref
multident = (code, tab) ->
code = code.replace /\n/g, '$&' + tab
code.replace /\s+$/, ''
isLiteralArguments = (node) ->
node instanceof IdentifierLiteral and node.value is 'arguments'
isLiteralThis = (node) ->
node instanceof ThisLiteral or
(node instanceof Code and node.bound) or
node instanceof SuperCall
isComplexOrAssignable = (node) -> node.isComplex() or node.isAssignable?()
如果浸泡,展開節點的子節點,然後將節點塞到建立的 If
中
unfoldSoak = (o, parent, name) ->
return unless ifn = parent[name].unfoldSoak o
parent[name] = ifn.body
ifn.body = new Value parent
ifn